Play Perman 2 - Down with the Secret Madou Society NES Online
A player-friendly look at Perman 2
Perman 2 - Down with the Secret Madou Society is a Famicom-era game that makes more sense when you know the character behind it. Perman comes from Fujiko F. Fujio's superhero manga about Mitsuo Suwa, an ordinary boy chosen by Birdman to protect peace as part of the Perman team. The series gives its hero a helmet, cape, and badge, and those ideas shape the playful tone of the game. This is not a dark, grim action title. It is a bright character adventure built around a young hero, secret identity trouble, flying movement, and the kind of lighthearted danger that fits a manga-based game.
The title is the second Perman game Irem made for Nintendo's Famicom. The first game is usually known in English as Perman - Return the Space Saucer, while this sequel sends Perman against the Secret Madou Society. That connection matters because the game is best approached as a follow-up for players who enjoy character-driven action rather than pure arcade scoring. The name may look unusual in English, but the core appeal is straightforward: move through stages, use Perman's abilities, avoid hazards, and push through a series of cartoon-like situations.
Because this game was made for a Japanese audience, players who do not read Japanese should pay extra attention to visual cues. The movement, enemy placement, item behavior, and stage layout do much of the communication. Instead of waiting for text to explain every detail, watch how objects react when touched, how enemies patrol, and where the path seems to guide you next. That makes the game surprisingly readable once you stop worrying about catching every line of dialogue.
The Perman setting gives the action a different feel from many NES platformers. Mitsuo is not a sword fighter or a soldier. He is a kid with superhero tools and a big responsibility, which gives the levels a lighter rhythm. The cape and heroic theme make movement feel central, and the game often feels best when you treat it as a nimble obstacle course rather than a slow brawler. If you rush, you may miss the spacing of enemies or waste a chance to move cleanly. If you slow down too much, the playful pace starts to drag. The best runs sit somewhere in the middle.
Fans of the first Perman game should try Perman - Return the Space Saucer as a natural companion. Playing the two pages close together makes the sequel easier to appreciate, because you can feel how the same character world supports a different adventure. Perman 2 has the stronger hook in its Secret Madou Society setup, while the earlier game is useful for understanding the tone and basic appeal.
A practical tip is to treat each stage as a small lesson. Test jumps carefully, learn where enemies appear, and avoid assuming every hazard can be handled the same way. Character games from this period often mix action with simple puzzle-like moments, and Perman 2 fits that pattern. You may need to experiment with timing, routes, or item use before a section feels natural. That trial-and-error quality is part of the charm, as long as you play with patience.
Perman 2 is worth updating and preserving because it represents a very specific corner of the Famicom library: licensed Japanese superhero action with a cheerful identity and a built-in fan connection. It is not as internationally familiar as the biggest NES names, but that is exactly why it is interesting. Players who enjoy obscure character games, anime and manga tie-ins, or lighter action adventures will find something distinct here. Give it a few minutes to teach its rhythm, and the Secret Madou Society premise turns into a fun excuse to explore Perman's bright little world.